A Taxonomy of Tasks The task is the single most important part of a WebQuest. It provides a goal and focus for student energies and it makes concrete the curricular intentions of the designer. A well designed task is doable and engaging, and elicits thinking in learners that goes beyond rote comprehension. There must be fifty ways to task your learner. Since 1995, teachers have been adapting the WebQuest model to their own needs and settings, and from their collective wisdom and experience some common task formats have emerged. This taxonomy describes those formats and suggests ways to optimize their use. It provides a language for discussing WebQuest tasks that should enhance our ability to design them well. It's likely that the task in a given WebQuest will combine elements of two or more of these task categories. The categories below are in no particular order other than the placement of Retelling tasks first because of their simplicity and borderline status as the foundation of a good WebQuest. With eleven other task types to choose from, it's time to go beyond mere retelling! |
Retelling Tasks Sometimes all you're
asking of students is to absorb some information and then
demonstrate that they've understood it. Research reports
like these are bread-and-butter activities that don't break
much new ground in educational practice, but they can
provide an easy introduction to the use of the Web as an
information source. Students can report on
what they've learned by way of PowerPoint or HyperStudio
presentations, posters, or short reports. These are the most
commonly found WebQuests, and the least challenging (or
interesting), but they can serve a purpose. For example, see:
Are activities based on
retelling really WebQuests? It's not a matter of black and
white, and it depends on the degree of transformation
required of the learner. If the task requires looking for
simple, sure answers to pre-determined questions, then the
activity is clearly not a WebQuest even if the answers are
found on the Web. These are just worksheets with
URLs. A modest WebQuest could be
based on retelling if: More importantly, a
retelling task could be used as an interim step to develop
background understanding of a topic in combination with one
of the other task types. Compilation Tasks A simple task for students
is to take information from a number of sources and put it
into a common format. The resulting compilation might be
published on the Web, or it might be some tangible
non-digital product. Some example formats: Ideally, a compilation
task familiarizes students with a body of content and
provides them with practice in making selection choices and
explaining them, as well as organizing, chunking, and
paraphrasing information drawn from a variety of sources in
a variety of forms. To make a compilation task
qualify as a true WebQuest, there needs to be some
transformation of the information compiled. Simply
putting a hotlist of web sites or a collection of web images
together arbitrarily isn't enough. To ramp up the thinking
skills required for a compilation task: Mystery Tasks Everyone loves a mystery.
Sometimes a good way to lure your students into a topic is
to wrap it in a puzzle or detective story. This works well
at the elementary school level, but can also be extended all
the way up to adult learners. The Aztec
Adventure WebQuest, for example,
begins with a mysterious package being delivered to your door. At the
end of a sequence of information-seeking activities, your task is to
explain the significance of the package and how it portrays the essence
of Aztec civilization. Another example is King
Tutankhamun: Was It Murder? in which learners examine the same evidence
that scholars are debating about. Mystery tasks can seem somewhat inauthentic
because of the fictionalizing they require, though the tradeoff in increased
learner interest can make it worthwhile. If there are careers related to your
topic which involve genuine puzzle-solving (as in what historians, scholars,
archaeologists and other scientists do) then wrap the mystery around
such people and the bogosity will be minimized. Journalistic Tasks Is there is a specific
event at the core of what you want your students to learn?
One way to craft a WebQuest is to ask your learners to act
like reporters covering the event. The task involves
gathering facts and organizing them into an account within
the usual genres of news and feature writing. In evaluating
how they do, accuracy is important and creativity is not.
The Vietnam
Memorial WebQuest,
for example, puts students at the heart of the controversy
around the design of the monument and the War itself. The
Mexico
City EarthQuake
WebQuest has students reading first hand accounts of the
quake and creating a simulated news program recounting it.
The
Gilded Age
WebQuest guides students towards the creation of a
documentary. Some people are well into
adulthood before they realize that there is the potential
for bias in all reporting, that all of us have filters that
affect how we see things and what we choose to look
at. A well designed
journalistic task will require your students to: To design such a lesson,
you'll need to provide the right resources and establish the
importance of fairness and accuracy in reporting. Design Tasks According to Webster,
design is "a plan or protocol for carrying out or
accomplishing something." A WebQuest design task requires
learners to create a product or plan of action that
accomplishes a pre-determined goal and works within
specified constraints. In the Design
a Canadian Vacation lesson,
students create an itinerary that meets the interests of a given family.
In Future
Quest, students research career
possibilities and make recommendations for four simulated high school
students. The
Designing
a Home WebQuest pulls students
into choosing the best floor plan for a given site and guides them through
the selection of materials to complete the home. In Adventure
Trip Quest, students design
a field trip to a natural disaster site. The key element in a
design task is to build in authentic constraints. Asking
students to design an ideal X without also requiring them to
work within a budget and within a body of legal and other
restrictions doesn't really teach much. In fact, an
uncontrained design task teaches an illusory "anything goes"
attitude that doesn't map well onto the real
world. A well crafted design
task: Creative Product Tasks Might students learn about
your topic by recasting it in the form of a story or poem or
painting? Like engineers and designers, creative artists
work within the constraints of their particular genre.
Creative WebQuest tasks lead to the production of something
within a given format (e.g. painting, play, skit, poster,
game, simulated diary or song) but they are much more
open-ended and unpredictable than design tasks. The
evaluation criteria for these tasks would emphasize
creativity and self-expression, as well as criteria specific
to the chosen genre. Radio
Days, for example, requires the scripting and performance of a radio
play, complete with sound effects and ads. Sworn
to Serve requires the creation
of a historically plausible portfolio for a fictional feudal family. As with design tasks, the
constraints are the key, and they will differ depending on
the creative product and topic being worked on. Such
constraints might include such things as
requiring: Balanced against the
constraints, a task of this type should invite creativity by
being somewhat open-ended. There should be enough wiggle
room in the assignment that a student or group of students
will be able to leave a unique stamp on what you're asking
them to do. Consensus Building
Tasks Some topics go hand in
hand with controversy. People disagree because of
differences in their value systems, in what they accept as
factually correct, in what they've been exposed to, or in
what their ultimate goals are. In this imperfect world, it's
useful to expose future adults to such differences and to
give them practice as resolving them. Consensus building
tasks attempt to do that. The essence of a consensus
building task is the requirement that differing viewpoints
be articulated, considered, and accomodated where possible.
For better or worse, current events and recent history
provide many opportunities for practice. The Vietnam
Mural WebQuest
elicits differences of opinion about the war as the question
of whether to paint a mural is debated. Contrast this with
the Vietnam
Memorial lesson
described earlier, which is treated as more of a
journalistic task. In
Tom March's Searching
for China, six
different perspectives must be debated and synthesized into
a common policy recommendation. A well designed
consensus-building task will: Persuasion Tasks There are people in the
world who disagree with you. They're wrong, of course, so
it's useful to develop skills in persuasion. A persuasion
task goes beyond a simple retelling by requiring students to
develop a convincing case that is based on what they've
learned. Persuasion tasks might include presenting at a mock
city council hearing or a trial, writing a letter, editorial
or press release, or producing a poster or videotaped ad
designed to sway opinions. Example persuasion tasks include
a recreation of The
Amistad Case. In the Rock
the Vote WebQuest, students
design an ad campaign to encourage voting by young adults. In Conflict
Yellowstone Wolves, the task
is to influence government policy. Persuasion tasks are often
combined with consensus building tasks, although not always.
The key difference is that with persuasion tasks, students
work on convincing an external audience of a particular
point of view, as opposed to the persuasion and accomodation
that occurs internally in a consensus building
task. The key to a well done
persuasion task is that: Self-Knowledge Tasks Sometimes the goal of a
WebQuest is a greater understanding of oneself, an
understanding that can be developed through guided
exploration of on- and off-line resources. There are few
examples of this type, perhaps because self-knowledge is not
heavily represented in today's curricula. One excellent example is provided by
What
Will I Be When I Get Big?
which walks students through a progression of web-based resources as
they analyze their goals and strengths and develop a career plan. A well crafted
self-knowledge task will compel the learner to answer
questions about themselves that have no short answers. Such
tasks could be developed around: Analytical Tasks One aspect of
understanding is the knowledge of how things hang together,
and how things within a topic relate to each other. An
analytical task provides a venue for developing such
knowledge. In analytical tasks, learners are asked to look
closely at one or more things and to find similarities and
differences, to figure out the implications for those
similarities and differences. They might look for
relationships of cause and effect among variables and be
asked to discuss their meaning. Examples: A well designed analytical
task goes beyond simple analysis to the implications of what
is found. For example, while creating a Venn diagram
comparing Italy with England is a fine task, a better task
would include some requirement to speculate or infer what
the differences and similarities between the two nations
mean. Judgment Tasks To evaluate something
requires a degree of understanding of that something as well
as an understanding of some system of judging worth.
Judgment tasks present a number of items to the learner and
ask them to rank or rate them, or to make an informed
decision among a limited number of choices. One example familiar to
any student of WebQuests is the The
WebQuest about WebQuests
exercise. The criteria for evaluation given are short and
sketchy, as the lesson is intended to provide an
introduction to the concept and the issues
involved. A more elaborate example
is Evaluating
Math Games in
which learners play one of several roles to come up with
their recommendations. It's common, though not
required, that learners play a role while accomplishing a
judgment task. Excellent WebQuests of this type have been
developed within a mock trial format. See the
Amistad
WebQuest and the
Rain
Forest Project as
examples. A well designed assignment
of this type will either: In the second case, it is
important to get learners to explain and defend their system
of evaluation. Scientific Tasks The scientific method lead
to the technology that lead to your reading of these words.
Science permeates our society and it's critical that today's
children understand how science works, even if they never
don a white smock and carry a clipboard around. The Web brings both
historical and up-to-the-minute data to our doors, and some
of it can provide practice at doing real science. The KanCRN
Collaborative Research Network,
and the Journey
North projects are examples
of this kind of activity, though they are not strictly in the form of
WebQuests. Even with small children, a creative teacher could build
a lesson around the use of WebCams
by having children observe and count specific events. The Lighthouse
Diamond Thief WebQuest
is an example of a scientific task combined with a mystery.
What does a scientific
task look like? It would include: The key to making a
successful WebQuest of this type is to find questions that
can be addressed by the kinds of data available online, that
are not so arcane that they cannot be related to the
standard science curriculum, and are not so well known that
crunching the numbers becomes an exercise in going through
the motions.
A well designed
mystery task requires synthesis of information from a variety of sources.
Create a puzzle that cannot be solved simply by finding the answer on
a particular page. Instead, design a mystery that requires one to:
© Bernie Dodge, 2002. Last updated May 17, 2002.